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Play, Meaning, and Proportion

September 2018
This project was done in two weeks.
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Prompt was to take the concepts of "play", "meaning" and then one other assigned design principle, in my case "proportion", and create something relating to those words.
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My passion is character concepts, so after a few ideas, I settled on creating characters for a horror game.
The characters I created are infected with a bone disease that rapidly increases bone growth. This creates excruciating pain that eventually sends the victim into a rabid state, blinded with agony, destroying and eating everything thats soft.
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There are four stages.
  • First stage is harmless, victims show no signs of infection.
  • Second stage is similar to a common flu, victims can have fevers and sniffles.
  • Third stage is more aggressive, victims are now experiencing the rapid growth and mental strain.
  • Fourth stage is the point of no return. Victims at this point have lost their minds to insanity as well as their bodies to the disease. Infected still alive at this point have jerky, forced movements as the muscles become more stretched and harder to use.
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Each creature was drawn out in graphite and then scanned into Adobe Photoshop CC. From there they were colored using overlays and given simple backgrounds. 
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Each character is in a different stage of the transformation, and each character is dealing with the disease in different ways depending on how they react to pain. The way in which they hold themselves is how the bones will grow, thus sealing the position in which they will eventually pass away.
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